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A PC lets you tinker all you want, and if you know what you're doing, you can have something spectacularly powerful for games, but it doesn't come cheap.
That's actually not true - to get a better than console experience you're going to be paying as much for your graphics card as you do for a PS4. I just can't get into PC gaming as much as I've tried.
Oh okay, cool. The information I found was saying that the best cards were over $550.
So you can build a good gaming PC for $400 that will be equivalent or better than a PS4? I did not think that was possible.
Keep in mind I know a hell of a lot about technology, but gaming PCs falls into my blind spot, because I prefer consoles for games, and if you don't play games, everything a PC does is done better with a Mac.
One of the reasons OS X is a solid OS (other then its unix foundations) is that apple only have to account for a limited chipset and can tune the OS to levels Microsoft cannot because of the range of hardware that it has to account for. One of the interesting things is the parallel you can draw with game development. A console exclusive game can be optimised to work with the hardware available, therefore in some cases squeezing more performance out of the machine then is possible on a pc via drivers. You can do this by writing low level ASM language optimisations that speak directly to the processing hardware. It isn't always necessarily always the case that throwing more powerful hardware at something makes it perform better. You can take a game like ARMA III and run it on a high power rig and still get crappy FPS because the game engine is badly written for interaction with that chipset.
Technology is only part of the equation, the operator is as, if not more important than the equipment.
In other words Mozart would still be Mozart, whether he used quill and ink, or a high end Mac or PC.
RE: Gaming consoles, the last one I bought was a Nintendo 64, I will not buy one again until they start making better ones, moving away from solid state game cartridges was a huge mistake in my eyes, because now all I need to do is buy a wired Xbox pad and my PC becomes a "console".
Personally things like graphics come way down my list when it comes to choosing a game, as do plot and storyline , I look for games that are challenging and most importantly fun.
I will give two contrasting examples: the relatively recent Xbox 1 Game Titan Fall (2014)
Graphics fantastic, storyline extensive, single player/campaign mode a joke, gameplay repetitive, and unrealistic. Huge advantages given to "paying" players i.e powerups etc. extra charges for new maps and content.
VS
Red Orchestra (tripwire interactive) 2006
Graphics by today's standards poor, storyline tiny, single player/campaign: none, gameplay realistic* and challenging with a steep curve, but very rewarding, new weapons maps and mods available free, and a SDK included as part of the original game cost. No powerups or advantages given by paying more money.
*for a computer game.
Here at NASA, we've made peace. Macs and HP laptops live side by side, and you get to pick which one you want. It's roughly 50/50.
Of course, all the encryption and security stuff they put on the machines makes the Macs move at a more leisurely pace, but that's life in Big Government.
Ooo NASA has security on their machines these days, were lessons learned after Mr McKinnon broke into all those machines with no passwords