And as Steve
@smcder would ask: "What would Nietzsche say?" I hope Steve will join in here to tell us what Nietzsche would say, which is I think what the whole phenomenological-existential line of philosophers would also say.
The relatively minor effects of the internet are magnified in virtual reality gaming and are going to become further magnified in the immersive virtual reality devices being developed for home markets in the near future. Here are some extracts from an article surveying this prospect from the points of view of those manufacturing and selling these devices and others in various disciplines who are concerned with their individual psychological and social effects.
"These existing arguments about virtual reality's effects on individuals and society are sure to grow more intense if immersive virtual reality environments become commonplace in the future. In addition, widespread virtual reality could raise entirely new ethical questions. For example, it might force people to redefine being human."
"Some thinkers even believe that, for better or worse, constant to virtual exposure reality
[edited: constant exposure to virtual reality] could completely transform human
consciousness. Critics fear that large numbers of people might come to prefer virtual worlds to the real one. Like the philosopher Plato, they would feel that the everyday world is an imperfect reflection of an ideal, but, in opposition to the prisoners in Plato's imaginary cave, they would see the ideal world as the one shown on the screen and the imperfect world as the one outside. Why let others see a flawed real body when online interactions can be delivered through a beautiful, sexy avatar? Why bother with a boring real life when, in an online world, a person can fly through the air, have adventures in distant or imaginary lands, and build a house or even a city in any form he or she wants?
The idea that people might choose to ignore the actual world and withdraw into virtual reality began to concern writers and thinkers long before VR technology actually developed. In
Summa Technologiae , a book of essays about the future published in 1964, Polish science-fiction writer Stanislaw Lem described an imaginary machine that he called a Phantomat. According to an essay by author John Gray, Lem pictured the dangers of permanent immersion in the Phantomat's virtual reality this way:
'The more realistic the virtual world the machine creates, the more imprisoned we are in our imaginations. As our embodied selves, we interact with a world we know only in part, and which operates independently of our desire. In contrast, the virtual worlds we encounter in the Phantomat are human constructions. Fabricated from our dreams, they are worlds in which nothing can be hurt or destroyed because nothing really exists. In short, they are worlds in which nothing really matters. 48' . . ."
Which World Is Real? The Future of Virtual Reality - A Virtual Future, Changing the Brain, Connection or Isolation?, Computer Addicts