• NEW! LOWEST RATES EVER -- SUPPORT THE SHOW AND ENJOY THE VERY BEST PREMIUM PARACAST EXPERIENCE! Welcome to The Paracast+, eight years young! For a low subscription fee, you can download the ad-free version of The Paracast and the exclusive, member-only, After The Paracast bonus podcast, featuring color commentary, exclusive interviews, the continuation of interviews that began on the main episode of The Paracast. We also offer lifetime memberships! Flash! Take advantage of our lowest rates ever! Act now! It's easier than ever to susbcribe! You can sign up right here!

    Subscribe to The Paracast Newsletter!

Video Game Conspiracy Theories

Free episodes:

Muadib

Paranormal Adept


Ok, so in the interest of full disclosure, I'm well aware that this is most likely a hoax/urban legend. Still, I find the concept fascinating and I'm wondering if anyone else has any good video game conspiracy theories or similar stories. Also, what do you guys think? Is it a hoax, or is there maybe a shred of truth to be found in there somewhere? There's no question that we don't have the full story about MK-Ultra and similar shady government tests carried out on the American public without their knowledge due to the majority of the files being suppressed by the CIA. Is it because they have an interest in keeping this information from foreign governments or because they fear what we would do if we knew the full extent of the dirt that they've done? Let me know what you think.
 
The Polybius urban legend has been around for years. i agree with the idea that the story grew out of the idea that a consumer-tested prototype of Tempest caused epileptic seizures and motion sickness.
 
Well if that were true the media would be knocking off its assault on video games right now, wouldn't they? :)

Why? Maybe you're being sarcastic and I'm just missing it or something but I'm not quite following the logic there.

IMO as long as we have people around who didn't grow up with things like video games we'll have people blaming societies ills on them, you always fear what you don't understand and all that, and maybe even when those people are gone it will still happen because it makes a convenient and easy scapegoat and if I don't enjoy something then nobody should, right? The thing about it is that the entire world plays video games and yet the entire world doesn't quite have the mass shooting problems that we have here in the USA. I've seen things like video games, rap music and Roe v Wade blamed for our violence problem by the religious right and others and none of it holds up, at least in my opinion.
 
The Polybius urban legend has been around for years. i agree with the idea that the story grew out of the idea that a consumer-tested prototype of Tempest caused epileptic seizures and motion sickness.

Yeah I've heard that theory before and it's probably what happened, but it certainly isn't as interesting narrative wise as the idea that the CIA created some kind of secret video game prototype in order to run tests on the unwitting public. Are you aware of any more of these urban legend/creepypasta type video game conspiracy theories?
 
I think he was jocularly implying that the media is also run by shadowy governmenty types.

Perhaps, but that still doesn't make sense to me, why would the shadowy media types knock off their assault on video games today because the CIA may or may not have created a video game that screwed with people's heads in 1983? Maybe my sense of humor is broken today.
 
Perhaps, but that still doesn't make sense to me, why would the shadowy media types knock off their assault on video games today because the CIA may or may not have created a video game that screwed with people's heads in 1983? Maybe my sense of humor is broken today.

Its ok, I just got through reading an article with some stooge talking about Adam Lanza and his obsession with violent video games (alleged).
 
Given the CIA was involved in 1983 in performing tests against people with video games as the vector, what is the likelihood they discontinued the project?
 
I think it is highly likely that prolonged usage of violent video games can have an adverse effect on children that have been using ADD/Depression/Psychotropic drugs.
 
I think it is highly likely that prolonged usage of violent video games can have an adverse effect on children that have been using ADD/Depression/Psychotropic drugs.

Do you have anything to back that up or is that just a personal opinion of yours? How about prolonged viewing of violent movies, television shows or even just the violence reported on the local news, do those also have an effect on these groups or is it just video games in your opinion? Studies have been done and they seem to disagree with you:
Games & Violence



Download the 2012
Essential Facts About
Games and Violence


Facts, common sense and numerous studies all refute the claim that there is a link between computer and video games and violence. Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crimes into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish any causal link between media content and real-life violence.

Credible real-world evidence demonstrates the fallacy of linking games and violence:

  • Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link.
  • Many games with violent content sold in the U.S. – and some with far more violence – are also sold in foreign markets. However, the level of violent crime in these foreign markets is considerably lower than that in the U.S., suggesting that influences such as the background of the individual, the availability of guns and other factors are more relevant to understanding the cause of any particular crime. In fact, an analysis by The Washington Post of the 10 largest video game markets across the globe found no statistical correlation between video game consumption and gun-related deaths.
  • Numerous authorities, including the U.S. Supreme Court, U.S. Surgeon General, Federal Trade Commission and Federal Communications Commission have examined the scientific record and found that it does not establish any causal link between violent programming and violent behavior. The truth is, there is no scientific research that validates a link between computer and video games and violence, despite lots of overheated rhetoric from the industry's detractors. Instead, a host of respected researchers has concluded that there is no link between media violence and violent crime.

For more on this issue, please visit the section on the recent Supreme Court case: Brown v. EMA/Entertainment Software Association.

What does the science say?

"Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively."
Supreme Court Justice Antonin Scalia, majority opinion in Brown v. EMA/ESA


Ferguson, Christopher J. and John Kimburn. "The Public Health Risks of Media Violence: A Meta-Analytic Review." Journal of Pediatrics 154 (2009): 759-763. Web. 10 Aug. 2011.

"This analysis does not find support for either a causal or correlational link between violent media and subsequent aggression in viewers. Why the belief of media violence effects persists despite inherent weaknesses of research is somewhat of an open question."​

To read this research in its entirety, please go to: Elsevier


Kutner, Lawrence, PH.D. and Cheryl K. Olson, ScD. Grand Theft Childhood: The Surprising Truth About Video Games And What Parents Can Do. New York: Simon & Schuster, 2008. Print.

"For most kids and most parents, the bottom-line results of our research can be summed up in a single word: relax. While concerns about the effects of violent video games are understandable, they’re basically no different from the unfounded concerns previous generations had about the new media of their day."
"It’s clear that the `big fears’ bandied about in the press ― that violent video games make children significantly more violent in the real world… ― are not supported by the current research, at least in such a simplistic form. That should make sense to anyone who thinks about it. After all, millions of children and adults play these games, yet the world has not been reduced to chaos and anarchy."
"The strong link between video game violence and real world violence, and the conclusion that video games lead to social isolation and poor interpersonal skills, are drawn from bad or irrelevant research, muddleheaded thinking and unfounded, simplistic news reports."​

To learn more about this book, please go to: www.grandtheftchildhood.com


Ferguson, Christopher J., Stephanie M. Rueda, Amanda M. Cruz, Diana E. Ferguson, Stacey Fritz and Shawn M. Smith. "Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?" Criminal Justice & Behavior 35 (2008): 311-332. Web. 10 Aug. 2011.

"Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts."
"Findings from the two studies were mutually supportive. These results suggest that playing violent video games does not constitute a significant risk for future violent criminal acts. Because there was no evidence in either study to support a direct link between video game exposure and aggressive or violent behavior, these results call into question the GAM as a useful predictive model of aggression."​

To read this research in its entirety, please go to: Violent Video Games and Aggression


Grimes, Thomas, James A. Anderson and Lori Bergen. Media violence and aggression: Science and Ideology. Thousand Oaks: Sage Publications, Inc., 2008. Print.

"In nearly 80 percent of the studies investigated here, the measures of aggression were paper-and-pencil reports ―often simple check marks on a scale… There are a few studies that investigate whether the predicted [aggressive] behavior actually occurs (and those few studies indicate that it does not)."​

To learn more about this book, please go to: SAGE: Media Violence and Aggression: Science and Ideology: Tom Grimes: 9781412914413


Sternheimer, Karen. "Do Video Games Kill?" Contexts 6.1 (2007): 13-17.

"By focusing so heavily on video games, news reports downplay the broader social contexts. While a handful of articles note the roles that guns, poverty, families, and the organization of schools may play in youth violence in general, when reporters mention research to explain the shooters’ behavior, the vast majority of studies cited concern media effects…"​

To read the entire article, please go to: Do Video Games Kill?


Donahue-Turner, Beth, Psy.D. and Amiram Elwork. Constitutional Kombat: Psychological Evidence Used to Restrict Video-game Violence. Diss. Widener University, 2009. Ann Arbor: UMI, 2010. Print.

"…the research results on the effects of violent video games have been inconsistent and equivocal. Our second conclusion is that none of these studies meets the minimal research criteria that the courts have established as necessary to be probative in legal context. For example, there has been no research to address the question of whether violent video games are more harmful than other forms of violent media. In addition, no research has been done on whether violent video games cause long-term or short-term effects."​

To read the dissertation, please go to: Open access journal of forensic psychology


Boyle, Raymond and Matthew Hibberd. Review of Research on the Impact of Violent Computer Games on Young People. Paper presented at the annual meeting of the International Communication Association, San Francisco, CA. 23 May, 2007. Stirling: Stirling Media Research Institute, Mar. 2005. Web.

"There are many inconsistencies in the reported amount of research into media violence. Put simply, there are a lot of myths, misinterpretations, and mis-representations surrounding the quantity and quality of research on this issue."​

To read the entire paper, please go to: http://tinyurl.com/3kywz9q


Salonius-Pasternak, Dorothy E. and Holly S. Gelfond. "The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents." Human Technology 1.1 (2005): 5-22.

"Most research on electronic play has focused on its possible negative effects for children and adolescents, and contextual factors such as socioeconomic status and culture are rarely considered…. The study explains how electronic games may also have potential benefits for young players that include providing children with the opportunity to negotiate society's rules and roles, allowing children to experiment with aggression in a safe setting without real world consequences, and facilitating children's development of self-regulation arousal."​

To read the entire article, please go to: http://tinyurl.com/ov9km


Ratings and parental controls help parents make appropriate entertainment choices for their families:

Just as with other types of entertainment, there is a wide variety of content available in computer and video games to suit the wide variety of individuals who play games. The industry has also voluntarily established numerous tools and policies to help parents make educated choices and ensure that retailers only sell games to those whose age is appropriate for the game in question.

  • Computer and video games are rated by the Entertainment Software Rating Board (ESRB), whose system includes age recommendations and content descriptors. The Federal Trade Commission credited the video game industry with "outpacing" other entertainment industries in curtailing the marketing of mature-rated products to children. In addition, a June 2012 study conducted by Peter D. Hart Research Associates found:
    • 85 percent of parents with children who play video games are aware of the ESRB ratings;
    • 70 percent of parents regularly check a game’s rating before making a purchase; and
    • 88 percent of parents feel the ESRB rating system is either "very helpful" or "somewhat helpful."
  • All new video game consoles include parental controls that limit a child’s access to games based on their ESRB ratings. According to a 2012 study, 73 percent of parents believe parental controls are useful.
  • Parents impose time usage limits on video games more than any other form of entertainment:
    • 84% of parents place time limits on video game playing
    • 79% of parents place time limits on Internet usage
    • 78% of parents place time limits on television viewing
    • 72% of parents place time limits on movie viewing
 
30+ years ago during the arcade heyday, games like Missile Command and Asteroids were rumored to be connected to the US Dept of Defense. Word had it these and other games were training future warriors to shoot down missiles.
And I still play Tempest on this very computer, along with Centipede, Space Cadet, and Stargate Defender.
 
Given the CIA was involved in 1983 in performing tests against people with video games as the vector, what is the likelihood they discontinued the project?

Well, one of the main arguments against this being a project associated with the CIA's MK Ultra program is that the CIA claims the program was discontinued in the 1970's, though there have been individual agents who claim that the program continued beyond the date they claim it was stopped. There are examples of the government using video games as recruitment tools, America's Army for example, was a video game used as a recruitment tool by the military, so I don't think the premise of the story is really that far fetched. The thing that makes me think it's a hoax is the fact that nobody has been able to track down a single example of an actual arcade cabinet and nobody has been able to produce the ROM, you would think that if it was real there would be at least some physical evidence.
 
30+ years ago during the arcade heyday, games like Missile Command and Asteroids were rumored to be connected to the US Dept of Defense. Word had it these and other games were training future warriors to shoot down missiles.
And I still play Tempest on this very computer, along with Centipede, Space Cadet, and Stargate Defender.

I've heard rumors of similar practices with games like Rainbow Six and Silent Scope but who knows if it's actually true. I find it interesting to think about, whether it's true or not.
 
Do you have anything to back that up or is that just a personal opinion of yours? How about prolonged viewing of violent movies, television shows or even just the violence reported on the local news, do those also have an effect on these groups or is it just video games in your opinion? Studies have been done and they seem to disagree with you:............
  • Parents impose time usage limits on video games more than any other form of entertainment:
    • 84% of parents place time limits on video game playing
    • 79% of parents place time limits on Internet usage
    • 78% of parents place time limits on television viewing
    • 72% of parents place time limits on movie viewing

Blah blah blah... Yes, It is my opinion based on long term observations that do not "back up" anything. I have raised two children to the age of 27 and 25 in a household with no play guns and no violent video games. I had real guns and taught them to handle them properly. They are very good kids, always have been, never in trouble and have a healthy respect for animals, people and property. The both went to collage and are very successful.
Compared to 2 nephews (17 and 11) who were allowed to watch violent movies all their lives.. their play time consisted of being propped up in front of a tv with movies and/or violent video games to play any time they wanted. I mean those video games where you steal cars and kill cops and stuff. They also had an incredible number of play guns that they never went anywhere without. At 10 years old the one was all ready breaking into the neighbors house for candy and money. He stole from neighbors and parents. He was abusive to his pets, friends and little brother. I could list hundreds of examples of bad behavior up to today. At 14 years of age I took him under my wing at my tae kwon do studio and he was turning out to be a very good student, then he started abusing his ADD meds and stealing his friends meds too. He soon dropped out of my class and used his TKD side kick to kick in doors of several businesses in the small town he lives in. He was caught and has been in and out of treatment and behavior modification classes. He is currently awol from his Juvenile Detention program. His little brother is not too bad of a kid, very very smart and for some reason they have him on ADD meds too. He is a gun freak, knows more about firearms than I do and just this christmas brought 2 BB gun pistols to his grandparents house. I picked one up and found it was loaded and ready to fire... picked up the other one and it too was ready to fire. This upset me a little that he had not been taught how to handle a BB gun. Ironically he got a .22 rifle for christmas. Both are basically good kids but they lacked good parenting and have been on ADD meds for quite awhile. I severely edited out many disturbing incidents I have seen because of the time it would take to explain it all. Their behaviors are much different than my kids who were not raised the same way. I realize there are lots of other factors that could come into play here and that I may be wrong about what I have concluded, it could be all in the parenting, I was very hands on with reading and outdoor activities, etc.. and their parents were quite the opposite and used tv and video games to raise their children....that is why I suggest that it is "highly likely" and not a proven fact.

Do you have any real experience or observations to contribute or are you just going to "pull a Lance" and get pissy, condescending and post links?
 
Blah blah blah... Yes, It is my opinion based on long term observations that do not "back up" anything. I have raised two children to the age of 27 and 25 in a household with no play guns and no violent video games. I had real guns and taught them to handle them properly. They are very good kids, always have been, never in trouble and have a healthy respect for animals, people and property. The both went to collage and are very successful.
Compared to 2 nephews (17 and 11) who were allowed to watch violent movies all their lives.. their play time consisted of being propped up in front of a tv with movies and/or violent video games to play any time they wanted. I mean those video games where you steal cars and kill cops and stuff. They also had an incredible number of play guns that they never went anywhere without. At 10 years old the one was all ready breaking into the neighbors house for candy and money. He stole from neighbors and parents. He was abusive to his pets, friends and little brother. I could list hundreds of examples of bad behavior up to today. At 14 years of age I took him under my wing at my tae kwon do studio and he was turning out to be a very good student, then he started abusing his ADD meds and stealing his friends meds too. He soon dropped out of my class and used his TKD side kick to kick in doors of several businesses in the small town he lives in. He was caught and has been in and out of treatment and behavior modification classes. He is currently awol from his Juvenile Detention program. His little brother is not too bad of a kid, very very smart and for some reason they have him on ADD meds too. He is a gun freak, knows more about firearms than I do and just this christmas brought 2 BB gun pistols to his grandparents house. I picked one up and found it was loaded and ready to fire... picked up the other one and it too was ready to fire. This upset me a little that he had not been taught how to handle a BB gun. Ironically he got a .22 rifle for christmas. Both are basically good kids but they lacked good parenting and have been on ADD meds for quite awhile. I severely edited out many disturbing incidents I have seen because of the time it would take to explain it all. Their behaviors are much different than my kids who were not raised the same way. I realize there are lots of other factors that could come into play here and that I may be wrong about what I have concluded, it could be all in the parenting, I was very hands on with reading and outdoor activities, etc.. and their parents were quite the opposite and used tv and video games to raise their children....that is why I suggest that it is "highly likely" and not a proven fact.

Do you have any real experience or observations to contribute or are you just going to "pull a Lance" and get pissy, condescending and post links?

Why are you so pissy and confrontational all the time? Did you forget your Midol today or something? All I was pointing out was that actual scientific studies don't agree that there is a causal link between violent media and violent behavior. Your personal experience does not translate to the entire human race and I would bet that the problems with your nephews have a lot more to do with the way they were raised, rather than the fact that they were allowed to watch violent movies and play video games, though I wouldn't rule out the ADHD meds as a contributing factor to bad behavior.

As for real experiences, I don't have kids so I don't have anything to contribute on that front so all I can do is relate how I was raised. I was allowed to watch violent movies though not when I was very young, and play video games, but I was limited in the amount of time that I was allowed to do those things, which I think is generally a good idea. I also had other interests like basketball, skateboarding, snowboarding and reading that kept me from sitting in front of the TV all day. I should also add that I myself was placed on ADHD meds by my parents at a young age, but I took myself off of them when I got to middle school because I didn't like the effect that they had on me. There is a correlation between those medications and future drug addiction or just general drug seeking behavior, I think in some cases they are justified but are being prescribed far more frequently than necessary. In the end, I think your nephews problems probably came from the lack of parenting, rather than the movies they were watching or video games they were playing, but that's just my opinion.
 
Why are you so pissy and confrontational all the time? Did you forget your Midol today or something? All I was pointing out was that actual scientific studies don't agree that there is a causal link between violent media and violent behavior. Your personal experience does not translate to the entire human race and I would bet that the problems with your nephews have a lot more to do with the way they were raised, rather than the fact that they were allowed to watch violent movies and play video games, though I wouldn't rule out the ADHD meds as a contributing factor to bad behavior.

As for real experiences, I don't have kids so I don't have anything to contribute on that front so all I can do is relate how I was raised. I was allowed to watch violent movies though not when I was very young, and play video games, but I was limited in the amount of time that I was allowed to do those things, which I think is generally a good idea. I also had other interests like basketball, skateboarding, snowboarding and reading that kept me from sitting in front of the TV all day. I should also add that I myself was placed on ADHD meds by my parents at a young age, but I took myself off of them when I got to middle school because I didn't like the effect that they had on me. There is a correlation between those medications and future drug addiction or just general drug seeking behavior, I think in some cases they are justified but are being prescribed far more frequently than necessary. In the end, I think your nephews problems probably came from the lack of parenting, rather than the movies they were watching or video games they were playing, but that's just my opinion.
I may have come off as pissy because your comment seemed pissy towards me. Maybe I was wrong. btw- I do not take midol, prescription drugs or vaccinations.
I tend to agree with the lack of parenting observation but knowing how often these video games were played and seeing how they acted after playing them, I firmly believe the games influenced their behavior.
 
Back
Top